Six sides. Roll to meet one.
A public shelf of the AI skills I actually reach for — a couple I wrote, the rest by people whose taste I trust. Each is a /command that makes an agent genuinely good at one thing.
My design process harness — understand the user's moment, design, render, judge. Not "assemble components and ship."
The running list of AI design & copy clichés I refuse to ship — swept against before anything user-facing goes out.
Emil's philosophy on UI polish, animation, and the invisible details that make software feel great.
Apple's approach to fluid, physical interface motion — springs, gestures, materials, depth — translated for the web.
Audit a codebase's motion like a senior advisor and produce prioritized, self-contained fix plans — read-only.
Find the moments that should animate but don't — and ruthlessly reject the ones that shouldn't.
Turn a vague description of a motion effect into its exact name — the word to prompt a designer or AI with.